It's been a year since I started
writing games criticism and a lot about the way I play games has changed in that time.
Not exact matches
A straightforward, elegantly
written, concise, and well - organized 215 pages, Back in the
Game stands out in a crowded field, not just as a primer on concussions for a parent, coach, or athletes, but for its incisive and often pointed
criticism of the way our national conversation about concussions and the long - term effects of playing contact and collision sports has been shaped - some would say warped - by a media that too often eschews fact - based reporting in favor of sensationalism and fear - mongering.
James Morrow, one of the authors who
wrote The Logic of Political Survival, is well - known in
game theory circles and none of these
criticisms would be a surprise to him.
As Matthew Gasda describes the situation in IndieReader, ``... most novels are introduced to the world by a handful of New York - based critics who
write for New York - based publications which draw their novels from a pool of publishers based in New York...
criticism is an insider's
game....»
And not just the
criticism of
games as a concept, but the very particular kind embodied by younger critics used to come up against conventional thinking about
games and
writing.
Even members of the video
game enthusiast press feel free to
write reviews of «Grand Theft Auto V» based on breezy playthroughs of one of the most content - dense
games in years, or to levy
criticism at the
game without even having played it.
[GameSetLinks is GameSetWatch's daily link round - up post, culling from hundreds of weblogs and outlets to compile the most interesting longform
writing, links, and
criticism on the art and culture of video
games.]
I fully agree that most
game reviews are not very well
written, and there is not a base of
criticism for
games that is adequately comparable to what exists for pretty much every other entertainment medium.
In a review roundup, one of the notable
criticisms against the
game is the lackluster
writing of its scenes and dialogues.
[We're partnering with
game criticism site Critical Distance to present some of the week's most inspiring
writing about the art and design of video
games from commentators worldwide.
[GameSetLinks is GameSetWatch's semi-regular link round - up post, culling from hundreds of weblogs and outlets to compile the most interesting longform
writing, links, and
criticism on the art and culture of video
games.]
Game reviewers by and large seem to behind the curve with developing a mature culture of
criticism and
games writing.
Second, the
game developers don't care about the community they literally ban people who try to give them
criticism if you don't believe me go to Twitter and
write something about the
game and you'll get banned within a week.
[GameSetWatch is partnering with
game criticism site Critical Distance's Ben Abraham to present a weekly «This Week In Game Criticism» column, rounding up inspiring writing about the art and design of video games from commentators worldw
game criticism site Critical Distance's Ben Abraham to present a weekly «This Week In Game Criticism» column, rounding up inspiring writing about the art and design of video games from commentators w
criticism site Critical Distance's Ben Abraham to present a weekly «This Week In
Game Criticism» column, rounding up inspiring writing about the art and design of video games from commentators worldw
Game Criticism» column, rounding up inspiring writing about the art and design of video games from commentators w
Criticism» column, rounding up inspiring
writing about the art and design of video
games from commentators worldwide.
Sunday is for pulling oneself together and pretending to be a genuine chronicler of the latest and greatest pieces of video
game writing, blogging and
criticism.
They also need to
write about them and, in the process, incorporate media theory,
game studies, film
criticism, anthropology, history, philosophy, and scientific studies, perhaps as a way of indicating that they are engaging in art making rather than basic Internet use.