WWII would already have been deep in development at the end of 2016, but the three
year development cycles give Activision and their studios plenty of time to pivot and react.
Not exact matches
If those projects started in 2017 as has been pointed out numerous time those games won't release until 2021 - 2022
given the four to five
year development cycles.
The project starts in March 2011, which
gives the game almost a two -
year development cycle that allows it perfect timing for the supposed new console announcement.
It seems that there's only ever a limited volume of such large projects considering crowdfunding, meaning there will be a visible effect on the overall performance for the video games category in crowdfunding in any
given year based on the volume of these high performance projects — there will naturally be
years where lower numbers of these big projects come to the platform due to factors such as the long
development cycles.
Unless Microsoft is going to
give their two biggest franchises a 4 -
year development cycle, which many would argue is the right move, then Halo 6 almost has to release in 2018.
A two -
year development cycle for an FPS is the norm at this point (most famously with Call of Duty «s alternating studios), and I don't think EA wants to
give up on this series yet.
The fear — when a weapons maker for an advanced nation discusses a potentially
years long
development cycle for a weaponized AI technology in the
year 2017 — is that they're
giving it the capability to discern its own targets and eliminate them.