Sentences with phrase «years as an independent game developer»

WayForward would like to formally invite you to join us in celebrating 25 years as an independent game developer.

Not exact matches

Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
1) I've (Greg) been making games as an independent developer for 34 years now («How is that possible when he looks so young,» you say?)
Three years ago, an independent French game development studio called Midgar Studio, headlined by three ambitious game developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friegame development studio called Midgar Studio, headlined by three ambitious game developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friegame developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with frieGame,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friends.
This is possibly due to the way that independent developer Psyonix has supported it since release on Xbox in early 2016, with the free game modes of «Rumble», «Hoops» and «Mutator» being added as the year progressed.
For the past year Thomson's been doing similar work for Sony, helping the company on - board AAA games from developers like EA Mobile, as well as independent developers with more casual games like Rymdkapsel, though the difference between the two is not as clear as it used to be.
We're keeping on publishing videos from this year's Independent Games Summit, which took place at Game Developers Conference 2007 last March as part of the Independent Games Festival - because a lot of the content is rather intensely useful, we reckon.
At Fantastic Arcade, we showcase a curated selection of brand new independent games as well as a larger sampling of important groundbreaking independent games from the last couple of years, with international guest developers in attendance to show off their work, talk about the state of independent gaming via panels, and interact with attendees during play sessions and nightly parties and happy hours.
With her appointment as chairperson of the Independent Games Festival she's expanded her role to include the professional industry event dedicated to encouraging innovation in game development and recognizing the best independent game developersIndependent Games Festival she's expanded her role to include the professional industry event dedicated to encouraging innovation in game development and recognizing the best independent game developersindependent game developers each year.
Earlier this year, five former Rare developers, some of whom had previously worked on a number of triple - A games such as Goldeneye, Viva Pinata and Starfox Adventures, left behind console development to form their own independent studio with a strong focus on mobile.
Konstantin Popov, the founder of the company and producer for all of Biart's games, talks about his experience as an independent developer over these three years.
Starting small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with more than 100 indie studios over the next couple of years, learning a lot about indie games, indie developers and how to work with them.
Just a bit over a year ago, in May 2010, a number of good - willing video game enthusiasts came forth with an experimental initiative: tired of the video games industry's general view of their consumers as malevolent counterfeiters that would happily see the whole industry go up in flames unless they are denied all possible rights upon purchase, the said enthusiasts (who also happen to be the chaps behind Wolfire Games) introduced «Humble Indie Bundle» - a short - term deal offering a pack of five games, all created by independent developers (today's way of referring to yesteryear's bedroom coders), on a pay - what - you - want basis.
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