Sentences with phrase «years in development hell»

After years in development hell, the long awaited game finally launched on PS4 in 2016.
After foundering for years in development hell, the casting for director Gavin Hood's (X-Men Origins: Wolverine) adaptation of Ender's Game is starting to fill up.
After Wade Wilson's unfortunate debut in X-Men Origins: Wolverine and his solo adventure spending years in development hell, Deadpool was finally released last year and went on to accumulate over $ 780 million worldwide off a $ 58 million budget, not to mention was positively received by many fans and critics.
After a number of years in development hell, the project was abruptly cancelled shortly before beginning shooting, with Universal Studios seemingly not on the same page as Verbinski and franchise creator Ken Levine, with regards to the film's direction.
While Ryan Reynolds and writers Rhett Reese and Paul Wernick are fortunately still attached, Miller played an integral role in the first movie both during production and many of its years in development hell, so his absence will be felt.
After a few years in development hell, the series landed a pilot order from Hulu.
After years in development hell, New Line Cinema's Freddy vs. Jason finally hit theaters on August 13, 2003.

Not exact matches

After all, «Jurassic World» was in development hell for 10 years.
There is no way in hell we'll sign Vidal...... I mean don't get me wrong, will love him at the emirates but I don't see Wenger spending 21m on a 28 year old who will just disrupt d development of his «babies»....
After nearly 20 years of development, two rezonings and several changes in plans, the Durst Organization has closed a major chapter on its Hell's...
After 7 years in what seems to be development hell, Team Ico finally introduces us to the majestic Trico and its heartfelt relationship with a young protagonist.
Finally Phil Fish is stuck in development hell as his game Fez has been awaited for years now, but just isn't, and may never be, ready for release.
A few years later, after nearly two decades in development hell, it was none other than «Jurassic Park» (1993) that gave Kubrick hope for «A.I.» Christopher Baker came on as concept artist, and Chris Cunningham took the role of effects supervisor.
The Marvel X-Men spinoff was stuck in development hell for years, following the character's less - than - well received debut in 2009's X-Men Origins: Wolverine.
The project was stuck in development hell for decades, only emerging when Paramount (the studio that held the film rights) got back into the television game a few years ago.
Well, after starting life in seeming «Development Hell» floating around Hollywood for years, then somehow lucking into two of Hollywood's biggest box office names, Passengers is finally set for release in December, and we now have a first glimpse of the film thanks to Entertainment Weekly.
After being in development hell for the past several years; it seemed the film would never get made.
According to Kazuki Morishita, it's been in development for about 4 - 5 years (though with most of those years spent protyping, we're not talking of something stuck in development hell).
There was talk that he might reunite with screenwriter Roger Avary for a sequel, but those plans never materialized and the project languished in development hell for several years.
The project has been in development hell for many years, and we...
When: December 14th Why: After years stuck in development hell due to the MGM bankruptcy crisis, the most anticipated prequel to come out of Hollywood since «The Phantom Menace» is finally arriving in theaters, although not exactly in the way that most people were expecting.
But after stewing in development hell for a few years, both of those things happened and now Deadpool is one of the biggest hits of the year.
I got all excited years ago, when I heard that Tim Minear was going to be doing a new Alien Nation TV show, only to be disappointed that the entire thing seemed to die in development hell.
In the seven years of its existence, some of the No. 1 scipts have made it to screens, but didn't exactly set the world on fire — «The Beaver,» «Things We Lost The Fire,» «Recount» — while some still languish in development hell — «The Brigands of Rattleborge,» «The Muppet Man,» «College Republicans.&raquIn the seven years of its existence, some of the No. 1 scipts have made it to screens, but didn't exactly set the world on fire — «The Beaver,» «Things We Lost The Fire,» «Recount» — while some still languish in development hell — «The Brigands of Rattleborge,» «The Muppet Man,» «College Republicans.&raquin development hell — «The Brigands of Rattleborge,» «The Muppet Man,» «College Republicans.»
But after several years working to create shows that never made it on television — languishing in «development hell» he calls it — the jobs began to dry up.
The first film was stuck in development hell for years, so a setback like Tim Miller's departure may have the ability to send the movie spiraling.
Those two labored on Deadpool for years as it languished in development hell, and a significant amount of that movie's success was due to their comedy chops.
After being stuck in development hell for years and years, Tim Miller's Deadpool sparked a phenomenon when it was released back in 2016, and a sequel was never in doubt following its record - setting opening weekend.
The film the studio held back in development hell for years based on a character it forcefully ruined in X-Men Origins: Wolverine has become the studio's most lucrative superhero.
That said, at least one of the movies has been stuck in development hell for years and has changed release dates twice already.
After years of being stuck in development hell, the Venom movie is finally getting off the ground.
For the better part of twelve years, Duke Nukem Forever was in development hell, constantly being teased and referenced and eventually shown in terms of screenshots, but the wait became longer and longer, ultimately making Duke Nukem Forever the official punchline of the game industry next to Jack Thompson and Mudkipz.
However, game director Tetsuya Nomura has since confirmed a few weeks ago that development has gone quite smoothly for the amazing looking Final Fantasy XV, which had been in development hell for the past few years due to gaming tech upgrades and Nomura's desire for the best product possible (meaning the move to the new consoles).
They also recently announced that the game will finally be leaving its Early Access phase after almost 5 years in seeming development hell.
First, there was Doom 3 which, despite its title that would indicate a sequel, actually ignores everything in the previous games and reboots the Doom universe, and last year's Doom, which came to be after a decade spent in development hell.
According to Kazuki Morishita, it's been in development for about 4 - 5 years (though with most of those years spent protyping, we're not talking of something stuck in development hell).
The game had been in development hell for years and it was only till 2012 that it was finally on the right path, saw creative changes.
Since then the power of the cloud seems to have evaporated with very few games making use of it, the most notable being Crackdown 3, which has been stuck in development hell for a good few years.
Having solid explanations about playing third party titles on PlayStation platforms and showing new great first party games coming out soon is the key to Sony having a successful conference, not announcing that a game stuck in ten years of development hell is finally coming out.
First conceived way back in 2008, only one short year after the release of Uncharted: Drake's Fortune on PS3, a big - screen adaptation of Naughty Dog's iconic action - adventure series has been in the works for almost a decade now, and though stuck in development hell for much of that time, with constant fundamental changes delaying the project on numerous occasions, the film's survival has never really felt in doubt.
The add - on lingered in development hell for several years after being revealed but instead of shelving the hardware, Nintendo released it.
Now, with a release date targeting 2016 and a too - long, caught in hell development cycle, Sony's best course of action would be to show a demo to settle people's fears and confirm it will release later this year.
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