The game featured simple
yet deep combat systems and a high degree of difficulty and challenge, and those looking for a unique experience found it as they rushed from battle to battle.
Not exact matches
The
combat system harkens back to Virtua Fighter, in that it is fun
yet surprisingly
deep.
On the whole, Omerta offers an engrossing (if not
deep) strategy experience with a mediocre -
yet - sufficient
combat system thrown in.
It has a
deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple
yet really customizable
combat system, and one of the better narratives I've seen in a video game.
The
system is very simple, but
yet satisfying and makes the crafting and
combat gameplay
deeper and a lot more intriguing than the previous Souls games.
With its
deep combat system, its clever stress mechanic, and it's vicious
yet beautiful art style, there's a whole lot to love about Darkest Dungeon.