Sentences with phrase «you in the past games»

Monreal has looked shaky in the past games.
Kloop enjoys beating Wenger and vise versa as seen in the past games against Dortmund because of there two contrasting styles.
We have seen in the past games like Swansea dead easy then boom we lose.
When we moved to 3 -5-2 it didn't really work out and in this past game we were not run - over in the mid.
And seriously in the past games we hardly had width.Our width players keep going central.
With fans eager to see if Balotelli really did change and with Mihajlovic being convinced with his hard work and with his displays in the past games, Mario was finally given a starting berth against Udinese in the next round and he did not disappoint.
In the past games he has cost us several goals and several points because of critical errors at crucial moments.
The story is much the same as in past games: you're stuck in a zombie - infested city, under threat by weapons of mass destruction that will hit in a set number of days (though, that's really handled by chapter progression now and not an actual countdown).
While stars were treated this way in past games, stickers are given all the glory this time around.
The most noticeable improvements when first starting the game is the new graphics and physics engine which for the most part solved the realism issues found in past games.
Some of the major issues in past games have been addressed here, as it's now much more difficult to get completely stuck.
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
Seeing as the Mass Effect series was heavily reliant on decisions made in past games, as well as the fact that the entire trilogy was released for the same price 2 weeks prior on the PC, Xbox 360 and PlayStation 3, it made choosing the Wii U version of the game far less appealing.
Aqua Moto Racing Utopia is looking to bring new life to the water sport with some familiarity to what we've seen in past games all while introducing new concepts of its own.
And as in past games, Dead Rising 4 contains a lot of references to other Capcom franchises.
Even as some one who has played Civilization games in the past I was very impressed with how approachable things were in this game, everything just felt far more intuitive then in past games.
Black Ops 4 is telling stories differently than in past games, incorporating narrative gameplay experiences directly into Multiplayer, and introducing a new Zombies universe.
im wondering though, since you can have more than one character in the past games but in this game you become mayor... will the first person you have be mayro and the others be residents?
It all feels like an advance on what was available to you in the past games.
Though most of the monsters return from previous games, the environments are bright and colorful with a wider variety than in the past game.
Bananas can be used as shields to break homing items such as Red Shells; however, they can not be dragged behind the kart like in past games, making this technique harder to execute than before.
I remember that this used to be an issue in the past games as well and the same appears to the case here.
Now, to say that the Super Sonic DLC caused a bit of an uproar I think is pretty fair, and a lot of people going, «Hey, you know, this was always free in past games, why isn't it free here?»
As in past games you can also use the weapon to trigger various buffs.
I'm looking forward to that order more than previous orders joined in past games.
However, in past games, the player pulling off an Astral Finish will need to be on their winning round.
This time, however, he is an optional inclusion of the game, due to Resetti's harsh tone in past games disturbing younger players.
It is quite similar to Nook»n' Go, the second form of the store in the past games.
Kellan himself doesn't do all that much talking, and through his actions, he actually isn't much of a badass, and he certainly doesn't have the mouth Sev or Rico had in past games.
With the revamped Infinity Engine, all of the clips and hard - hitting tackles have more realism and heft than in past games.
- dmc original was a lot more comical - controls were done worst than past games, couldn't do I a stinger for the life of me - protagonist reminded me of twighlight - nothing kept to the original comical badassery of dantes diolgue - the demons infesting the news and media was a terrible story and I would rather not have such a pussy ass demon which were never ever portrayed to be so slimy in past games.
I never cared about the striaghtforward reskins like the Magic Mode stuff in past games, but now I'm more interested in these.
Now, to say that the Super Sonic DLC caused a bit of an uproar I think is pretty fair, and a lot of people going, «Hey, you know, this was always free in past games, why isn't it free here?»
We're looking at trying to keep the controls simple, as they have been in past games.
In past games, after accepting a quest you would simply roam around each zone until you could mark your prey with paintballs, but now you have scoutflies, glowing bugs that hover around points of interest such as footprints or plants or ore.
In past games, the shallow and outlandish story has been easy to overlook because it usually isn't given all that much emphasis.
As in past games, parkour and traversal are major elements to Second Son as Delsin can climb buildings, shimmy across ledges, run and jump to objects in this world.
In past games, the more driving assists you turned off increased the credit payout you got at the end of a race.
I'd go as far as to say that I wouldn't worry about a game that Shinji Mikami was working on might be adversely affected by his trying to be «too Western», as he has proven his ability to unite the game design philosophies and settings from both sides of the Pacific in his past games to great effect, taking the strong elements of both and rejecting each side's weaker elements.
As a Shadow Marshal, Kellan handles a weapon well, and moves with a loss less weight than in past games.
It shares the same tactical «feel» of past entries and adds new ones to keep the game fresh and exciting, the base development system is intriguing even for hours on end, the story will piece what has been left unanswered in past games (albeit presented in a less compelling manner) and upgrading Snake with a myriad of weapons will always be addicting.
I'll probably still rent it when it release to play through it once, but I'm not sure I'll want to get all 100 % like I did in the past games.
In past games, players moved from area to area, slowly unlocking new areas and revealing objectives by climbing towers that dotted the landscape.
They also serve as the closest thing to traditional dungeons in the game, though they're more akin to four gigantic puzzle rooms with concluding boss fights than the intricate, deadly sprawls offered in past games.
They are also indestructible and much more dangerous than in past games, since they are capable of instantly draining one of Wario's lives upon contact with the protagonist.
Bullet Bills appear in New Super Mario Bros. 2, with the same appearance they have in past games and fly in a straight line.
While Ryu Hayabusa typically acquired new weapons in past games on a permanent basis after the defeat of bosses, Yaiba does so a little differently.
GI: What was the visual inspiration for the colorful and cute Spirit allies and Nightmare enemies compared to the darker Heartless and Nobodies in the past games?
Controls are your standard punch, kick, and jump that you would find in past games of the series.
Enemies don't drop them unless they've got a bow, grass and bushes don't hold them like in past games, and while shops do sell them, their supplies are usually limited, and cap off at around the 200 mark or so.
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