Not exact matches
In the little - seen
Gamer, a
young man shares responsibility for the actions of his video -
game alter - ego» an avatar (played by Gerard Butler) who is employed to act out the youth's viral simulacrum in real - world situations where hedonistic
consumers take on the identities and vices of video -
game characters.
Young, affluent
consumers are gobbling merchandise, displaying no bias or bad behavior, offering no criticism of the league or sport and — most importantly to the United Kingdom's hope for even more revenue — cheerily attending NFL
games regardless of the teams playing.
The report, «
Game Changers,» made possible with support from Johnson & Johnson, takes an in - depth look at data from the U.S.
Consumer Product Safety Commission's National Electronic Injury Surveillance System (NEISS) to explore what type of injuries are sidelining
young athletes.
It is not some candy - colored, muscle - bound,
consumer - grade arcade
game for the
young and dumb.
Younger generations of
consumers spend more leisure time surfing the Internet or using high - tech products like video
games and iPods, rather than reading.
«Self - regulation, such as that done by the Entertainment Software Rating Board for video
games, is an effective way for companies to modify their behavior to protect
consumers where the government could or should not act... The electronic
game industry continues to have the strongest self - regulatory code and enforcement of restrictions on marketing, advertising and selling mature - rated
games to
younger audiences.»
Kimishima highlighted what
consumers the 3DS is being targetted at —
young children and budget - conscious
gamers.
Each and every
younger smartphone
consumer is addicted to free android
games thanks to their expedient graphics and mind - blowing missions.
Every
young smartphone
consumer is addicted to free android video
games thanks to their unbelievable graphics and mind - blowing missions.
Despite its infancy, there was a growing sense that the multi-touch screen was a
game changer for
young children who could easily swipe and tap for increasingly interactive media experiences and meaningful opportunities to move from media
consumers to media creators.