Whether its new variations of the Golem, creeper and
zombie enemy types, or the team - based attacking manoeuvres featuring Jesse, I'm always impressed at how Telltale up their game in the QTEs.
Not exact matches
It's more enjoyable than
zombies since there is considerably more variety, both in terms of the
types of
enemies and the differentiation in character classes.
The different
types of
enemies — faster
zombies, smarter
zombies, and paramilitary soldiers — helped break the monotony, but I was still just mashing buttons to kill them.
While we're on the subject, here's some more numbers: Minigore 2:
Zombies will pack in 50 different
enemy types, in addition to seven boss fights and will launch with 20 unlockable characters.
Instead of rolling the green die for determining which
enemy you'll be facing you have to roll the gold and black die which has the ghost,
zombie and banshee
enemy types.
Everybody is mad that games like last of us and undead nightmare aren't on the list well the list is called top 10
zombie games on PC those games were only on consoles and minecraft isn't a
zombie game its a survival game that has
zombies as one of the
type of
enemies to fight having creepers doesn't make it a creeper game
-- test your strength against
zombies, soldiers, cyborgs, mutant, cannibals, mechanical dogs, drones... — get engaged in several unique boss fights — complete special missions with various
enemy types to gain experience CHALLENGE YOUR FRIENDS — You can face the
enemy alone, but you won't last long.
There are only two main
enemy types,
zombie and licker plus some rats and birds.
Even the
enemy types — the standard
zombies plus the four special «Freak»
types — were identical in look and feel.
A few certain
enemy types made me yell and want to flee, including a
zombie - like
enemy who runs at you with startling speed, often appearing from seemingly out of nowhere.
You have your standard humanoid
zombies, but the other
enemy types mix it up well.
There are not very many
enemy types, and the main
zombie is horribly slow and stupid.
Within the context of its arcade origins, The House of the Dead 2 is a decent shooter, offering many
types of
enemy designs, ranging from slow lumbering
zombies to speedy zigzagging creatures intent on ripping your head off.
There will also be mixtures of different
enemy types, such as
zombies, spiders, and lizard men, but I honestly never felt a drastic difference in the
enemies that made this brew feel crazy.
Arcade lets you create your own combat scenarios by mixing and matching
enemy types and locations, like battling robots and
zombies together in the prehistoric epoch.
The artifact turns humans into
zombies and other
enemy types, and all of this insanity is taking place right before the Titanic hits the pesky iceberg that brought it to its doom.
Volatiles are a
type of
zombie that is pretty much the
enemy equivalent of the player and even has its own kind of alert system not unlike the police in GTA.