It felt too lightweight and careless half the time, and
zombie story seemed trite and unexciting.
Not exact matches
Talking snakes, talking donkeys, a boat at sea for half a year with a couple million animals, a temple less than 5000sq feet taking 150,000 workers and 7 years to complete, and then sacrificing 14 animals a minute for 7 days straight, a virgin birth
story (like there weren't already a few of them before), a
zombie invasion that no third party
seemed to witness, a dude living in the belly of a fish for a couple days, a guys last words (before become back as a
zombie) being «My god, my god, why hast thou forsaken me.»
The controls were perfect - not too intuitive to make getting an item
seem too easy when a
zombie is gnawing its way towards you nor too complicated allowing the player to focus on the
story and the primary game play - decision making.
The controls were perfect - not too intuitive to make getting an item
seem too easy when a
zombie is gnawing its way towards you nor too complicated allowing the player to focus on the
story and the primary game
This does look fairly entertaining, but it doesn't
seem to be any reinvention of the
zombie genre, just another
zombie story.
Whenever I think of a
story idea or try to come up with a plot - line, no matter how «normal» it may
seem in the beginning, I always end up adding ghosts or witches, demons or
zombies.
The
story mode does not
seem to offer very much to the imagination other than occasional mini-games in the form of
zombie smashing and poker games.
Resident Evil 7 PS4 demo lacked
zombies and
seemed like a supernatural ghost
story.