Armed with an arsenal of powerful weapons, players must fend off ever - increasing
zombie threats while crossing treacherous terrain.
Not exact matches
Characters in
zombie films are willing to do terrible things to each other because of the fear of
zombies and the urge for self preservation,
while, in the real world, things like the use of torture (or «advanced interrogation»), preemptive war and drone strikes were being debated as options to fight a
threat even scarier than
zombies: terrorism.
Leader of the wildlings — free men who live beyond the wall that divides Westeros from the rest of the continent — Mance Rayder is plotting to invade the Seven Kingdoms,
while also facing a
threat from the
zombie - like White Walkers.
There's nothing that scary here, but there's some good tension built up and the
zombie kids,
while you can probably take one at a time, when they swarm you then they become viable
threats, at least for what the film is trying to accomplish.
This storytelling change - up makes for intense character moments
while keeping the tension of the ever - present
zombie threat.
While Ian McShane's Black Beard comes across as a
zombie controlling
threat, everyone knows that the true pirate is Barbossa.
After a
while, the
zombies lack personality and become a redundant shrieking, twitching, sprinting
threat; and the film runs out of gas before its finale.
Indeed, The Dead is the first
zombie film in a long
while where the titular undead provide a greater
threat than the living.
It takes a
while for enemies to pose any sort of
threat to you and a lot of the scenes use
zombies / horrors as ambience.
Players scavenge for food and water
while trying survive by killing or avoiding both
zombies and other players who pose a
threat.
Now, scattered survivors must band together to survive and rebuild
while facing
threats of starvation, sickness, hostile humans, and of course, hordes of
zombies!