Sentences with phrase «zombies as ammo»

Not exact matches

It's up to her loyal blood - sucking sidekick to brave 23 different baddies and 15 unique zombies through five different levels to rescue her, armed with such weapons as the Bragun, which turns cows into a shotgun blast of sausage, and the Poe Poe Gun, which shoots ravens and weeps when out of ammo.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
The mode is almost exactly the same; you use the points you earn slaying zombies to buy weapons and ammo, as well as open up doors to new rooms, making the overall arena larger and larger over time.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
As you lay waste to zombies and other creatures, you can pick up ammo and other boosts to keep yourself going strong.
Weapons include the rifle (the only gun with infinite ammo), the machine gun, the shotgun and more imaginative kit such as the shocker, which sends electricity through a crowd of zombies, popping their heads like balloons.
Resource management (finding guns, ammo and food / supplies) have been in many zombie games, such as; Resident Evil, Fort Zombie, Dead Rising and Left 4 Dead.
The State of Decay series hits the right notes with me as it not only allows you to maim hordes of zombies, but it also focuses a lot on some of the other sometime overlooked facets of a survival situation, such as resource management other than just ammo and first aid sprays.
You'll get some Capture the Flag scenarios and some King of the Hill scenarios, plus some modes similar to Call of Duty: World at War's zombie killing multiplayer modes insomuch as you and your buddies bunker down and take out wave after wave of incoming enemies, purchasing weapons and ammo as needed.
There's nothing quite so gratifying as facing thirty zombies when you have a heavy machine gun and no shortage of ammo.
This is a zombie shooter based in the baking heat of Arizona state - so a lot of the battles take place outside in the sunshine as you move around the maps scavenging for ammo and food to get by.
The zombies that you kill sometimes drop valuable medi - kits and cash — you can use this cash to purchase upgrades such as new weapons, extra ammo and equipment.
Zombieville USA is a «run and gun'type game where you play as a distinctly american looking man, running through various neighborhoods killing zombies and checking houses for money and ammo.
It only takes a few missions until the ammo levels start increasing, though, and when it does, the zombie heads can begin popping, just as they're made to do.
Left 4 Dead changed the zombie survival - horror game by making combat more about slaughtering droves of undead shamblers rather than conserving ammo and making tactical strikes, as well as by focusing on cooperative multiplayer.
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