We have seen a lot of big open world games expanded out but with very little to do in those areas. (wccftech.com)
One small question, how do you think we can do such big open world with a small team that allow to keep the precious ownership that you described? (gingearstudio.com)
But as an ongoing experience... big open world sandbox games have a lot of problems that need to be fixed. (wccftech.com)