This is especially true of open world content, where enemies are tuned to be so weak that they're almost never a credible threat unless the player does something incredibly dumb. (mmobro.com)
You can't sleepwalk through open world content in Elder Scrolls Online, but it's not exactly strenuous, either. (mmobro.com)
Not even Frank can save the game from a weak story, poor ending, shallow open world content and zero challenge. (newgamenetwork.com)