That said, there is the option of having certain areas of the map which are specifically constructed for forcing the player into combat. (poisonmushroom.org)
Locations are plucked directly from the game's side missions but secondary objectives, from hacking terminals and holding certain areas of the map, keep players from staying in one position. (pushsquare.com)
There are certain areas of the map where you may experience some serious lag (most notably for me was when exiting the hotel), loading between different locations can take a while, and there are instances where I glided past doorways or had to attempt an interaction multiple times before the game registered what I was trying to do. (thatvideogameblog.com)