A large number of school choice systems use merit - based assignment mechanisms in which students have incomplete information and constraints on the number of choices they can list. (semanticscholar.org)
They're called moral choice systems, and they are becoming increasingly popular in mainstream games. (thezombiechimp.com)
Having a gray area choice system with consequences and a reactive game world is something I personally have been really excited to see in an RPG for some time. (blogs.sega.com)