In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. (indiewatch.net)
Game development remains a wild and unpredictable beast, but we've worked hard to create a communication and development style that will mitigate some of the more common game dev pitfalls. (monstervine.com)
They probably don't have anything in common game wise anyway. (mechadamashii.com)