The game has some rather well designed bosses that you will face across the trek through 7 different worlds. (psnstores.com)
The poor quality of the experience comes to a climax in awfully designed boss battles where one wrong move means instant death and it is never clear what exactly constitutes a wrong move. (theguardian.com)
Considering I've recently designed some boss encounters for an upcoming game, it was interesting to read the designer thoughts on how they make the encounters. (brutalgamer.com)