The actual design of the levels is intricate yet fun to navigate, as each one holds secrets galore. (leveldowngames.com)
Building on this, the square shape and single screen design of levels makes them easy to read, while also allowing for a greater amount of creative ideas through the high number of rapid - fire, bite - sized stages. (video-games-galore.com)
It offers an extreme degree of difficulty that isn't «opt - in» (i.e. the «extreme», «impossible», or «hardcore» modes), not only due to the low visibility but the frankly diabolical design of each level. (thatvideogameblog.com)