You can't just give people a big empty world to explore with nothing in it. (gamingreinvented.com)
One might call this the soteriological captivity of creation, because it succeeds in emptying the world of its own meaning as a realm of divine governance and human involvement prior to and apart from the biblical story of salvation culminating in Christ. (firstthings.com)
From what I've been reading about the new Zelda game i'm worried it's slowly adopting this new «big empty worlds with infinite / repetitive side quest / grind and liner story» that games like Final Fantasy and Metal Gear Solid have become... THAT»S NOT GOOD GAMING. (novacrystallis.com)