The monsters even show fatigue in their mannerisms; there aren't enemy health bars, so when a monster is running low on health they'll start to lumber about, trip, and pause to catch their breath. (switchera.net)
The way certain elements are set up during battles makes it difficult to easily note things like enemy health bars and status afflictions for each individual fighter without losing a current note streak, as they're spread out quite a bit. (newgamenetwork.com)