While there are no changes if the move hits or misses, on block we've added a few extra frames of recovery. (ps3attitude.com)
I'd rather they sorted that than added in extra frames of animation. (thesixthaxis.com)
Put to the test, these new optimizations gave us 5 extra frames per second in our CPU bound trouble spot, and even faster framerates with the CPU - hungry View Distance setting turned down. (geforce.com)