Cut development time by 50 to 80 %, first app paid for the cost of the license. (jobhero.com)
In 2012 Adii commissioned us to design the UI for the very first app for LifeQ and more recently we were also responsible for the design of Receiptfuls first release. (layerswp.com)
While other publishers struggle to adapt their most popular franchises to the iOS platform — often ruining beloved classics with the scourge that is the virtual d - pad — shoot -»em - up developer Cave managed to capture a winning formula with its very first App Store release, and has released hit after hit in the months since. (gamesetwatch.com)