Interestingly, the remake follows the original game frame by frame: characters sometimes turn sharply at 90 ° or switch between poses with few frames of animation between them. (adventureclassicgaming.com)
The jumping is less awkward, and there's an actual rolling mechanic — with dedicated frames of animation and everything! (dreamandfriends.com)
It's powerful enough of a device to handle the 10,000 + frames of animation that are contained in our game without much optimization required. (theswitcheffect.net)