Recall and application skills are also better than in gamified learning environments. (talentlms.com)
When it comes to gamification of learning, Hamari (2013) found that only a relatively small portion of gamified learning users became interested in game elements and could not demonstrate that mere implementation of gamification is effective in encouraging overall user behavior. (elearningindustry.com)
A key way to engage learners in gamified eLearning experiences is to provide interactions. (skillbuilderlms.com)