I mean just look at Call of Duty which has made an empire out of linear level design that allows for tightly scripted mayhem. (wolfsgamingblog.com)
This coupled with the lack of voice acting during these encounters along with the relatively linear level structures made for a fair share of dull moments. (gamereactor.eu)
The large, but incredibly linear levels are broken up into smaller sections that must be cleared of enemies and story - specific obstacles before moving on. (darkstation.com)