The enemies mostly move back and forth on patrol, making the game a combination of quick reaction times and patience to efficiently navigate your way. (clearancebinreview.com)
This should allow for quicker reactions and ultimately more autonomous machines. (fortune.com)
The weapon bias task, however, requires quick reaction times, which differs from the requirements of the task tested here in that this task allows for more time to consider a response. (link.springer.com)