I don't mean to necessarily frame this as a purely negative thing - it's refreshing to see any amount of deviation from a canonical model from a company as monolithic as Nintendo - but it is a little tragic seeing a company exhibiting a slightly broader than usual comfort zone with its characters, only to very rarely explore new territory. (gameological.com)
It is important that your collaborative project and its results do not end up so far ahead of their time — or out of a subject's usual comfort zone — that journals have a difficult time finding reviewers. (sciencemag.org)