Under the current system, thinking is not only the enemy of action and reality, it's also a billable item, regardless of outcome. (slaw.ca)
The combat system is great but if only the enemies were fun to kill. (startreplay.com)
Although this may sound like a big drawback, the game remedies this by making only enemies you can see / within your radius to hit you, or vice versa. (darkstation.com)