Explore a massive persistent world with shops, citizens, contacts, jobs, drops, meetings and danger at every turn. (tresebrothers.com)
I'd also like to see some kind of scaling implemented for bosses in persistent worlds and areas that adjusts to the number of players involved or nearby. (massivelyop.com)
The concept of games as persistent worlds is nothing new, but it's important that we establish the point of the open world being created. (egmr.net)