Enemy types all follow patterns, their unique brand of attack easy to learn, but once mixed together with other foes or tricky platforming section they create a formidable challenge. (wolfsgamingblog.com)
The later games in particular had a weird combination of great graphics, extremely bland level design, really crappy boss fights, and long, excessively difficult platforming sections. (gameological.com)
The RPG elements aren't quite deep enough to become truly invested, and the repeating platforming sections make the game feel smaller than it really is. (darkstation.com)