We've got this big open - world experience that's 100 hours long, and that gives players control over what they do, what they see, and how they see it. (theguardian.com)
Allow me to explain; at the end of the game you look at all of the complete islands and then determine which players control them by calculating their influence. (wolfsgamingblog.com)
Giving players control over one of a pair of robots, the multiplayer was a series of test chambers built for solving with two people in mind. (shacknews.com)