As for the later, It's never bad to have «too many» options, your describing poor layout of available options. (gonintendo.com)
I also agree with the statement in the article about steering clear of homes with poor layouts. (biggerpockets.com)
Furthermore, the difficulty is entirely a product of frustrating instant kills from bosses you can't reliably predict the pattern of, or poor layout in the levels. (thisisxbox.com)