They could put context - sensitive situations in the game where you can do that in a specific part of the game, and things like that do exist in the game. (n4g.com)
The number of possibilities to approach a specific situation in the game is just remarkable. (metacritic.com)
One thing he mentioned was that they tried to stick a lot of everyday situations in the game so that the player would remember the game during their daily life. (zeboyd.com)