Depending on your history with videogames, there are certain elements of Prey that might not make sense, or seem like strange design decisions. (gamestm.co.uk)
The included tutorials do a good job of showing what is technically achievable, but Disney Infinity is held back by strange design decisions. (gamesradar.com)
The idea of a pirate RPG with naval combat and basic economic functions is such a good one, but here it's largely obscured by the awkward interface, strange design decisions, and poor attention to detail. (metacritic.com)