You would think that the developers would have included it based on the critical success of System Shock 2. (co-optimus.com)
After the critical success of System Shock 2, Irrational Games» first game, Levine went on to work on and complete Bioshock. (bitcultures.com)
Keep in mind that these things don't propagate themselves and that consistently communicating them to your team and the broader world of third party stakeholders is a crucial and ongoing part of the success of the system. (inc.com)