If the boss is meant to be a tank capable of taking tons of damage from the player, he needs a hit point increase. (gamasutra.com)
Some are slow and do tons of damage, while others are fast as lighting, but will only serve to set up larger combinations. (amazon.com)
Basic enemy design is fantastic with bad guys who movie quickly and are tough to hit too big bad powerful creatures who can take tons of damage. (thatvideogameblog.com)