There are specific maps and levels designed for a certain task or mission you are assigned to but the levels are beautifully crafted and made where each section of it is tailored to give the player a scare of unexpected enemies and / or side task that you can complete. (metacritic.com)
I haven't quite made my peace with the unforgiving lives system paired with routine surprise attacks from unexpected enemies and medieval lawn spikes (who put those there?!) (gamingtrend.com)
A lot of the game seems stealth focused with you being able to get up in the rafters and move around quietly to get the drop on unexpected enemies. (andymerrill.com)