The roguelike shooter with procedurally generated levels does well to keep things interesting with vertical level design and some smooth and high - paced handling. (nextgengamingblog.com)
The destroyed big city setting allows Crytek to do more vertical level design that in turn will give more gameplay options — planning an attack from above, for example. (thatvideogameblog.com)
There's room here for large vertical levels (Thor can fly after all), monster types that require more thought than «beat with hammer until dead» to defeat, and a more interesting setup than «monsters are marching on Asgard — are you a cool enough dude to protect the gods!?» (snackbar-games.com)