Sentences with phrase «alchemy system»

The term "alchemy system" refers to a process or method of transforming or changing something that is normally difficult or impossible to change. It is often used metaphorically to describe a system or approach that can turn ordinary things into extraordinary or valuable ones, just like how alchemists used to try turning metals into gold. Full definition
Monster recruiting was present, as was the new alchemy system, allowing for item crafting.
And Plague Knight wouldn't be himself without his potions so Yacht Club is also introducing a crafting / alchemy system for the game to ensure Plague Knight and the adventure feel unique.
expecting a cutesy, fun popcorn JRPG and received a painfully bland, generic moe game with a surprisingly robust alchemy system.
The turn - based RPG has an interesting alchemy system, and its story is continued in both Atelier Totori Plus: The Adventurer of Arland and Atelier Meruru Plus: The Apprentice of Arland.
I'm disappointed with the battle system and none of the boss fights are particularly memorable but because of the interesting characters and fun alchemy system I still really enjoyed it and therefore I'd still recommend it.
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«We've brought in an interactive training module from Alchemy Systems that not only provides training presentations, it documents the employees» strengths and weaknesses in a given area through testing.»
The game's item - creating alchemy system has also been made instantaneous rather than taking time to «cook» as you play, meaning you can quickly explore new recipes without grinding out combat (and your battery life).
After three years of testing Writing Alchemy with hundreds of writers, we're confident in saying you too can overcome your writing challenges with the Writing Alchemy system.
The overly complicated alchemy system, the cumbersome combat; all of it feels awkward at best today.
You're essentially either tasked with wiping out all the monsters or protecting something of importance from enemy attack, but in between all this there's a hub you can wander around, where you can purchase new equipment or use the simplistic alchemy system to create accessories that offer various enhancements for your party.
Thankfully the game has some really great characters and a fun revamped alchemy system which helps to make up for this.
Pros: + A vibrant and artistically crafted world + Music that is well rounded and rather charming + Rather well crafted and easy to navigate world + Combat scenarios have been tamed down in difficulty + Characters are convincing and well rounded + Alchemy system has seemingly been broadened and made more interesting + Discovery system by harvesting materials helps a lot to find unique treasure
Even though some of its mechanics have been expanded and improved by Atelier Firis, Atelier Sophie: The Alchemist of the Mysterious Book is still an enjoyable game, mostly thanks to the development of Sophie and Planchta's friendship and the engaging alchemy system.
The all important alchemy system has been tweaked and is simple, but with plenty of depth for those that are willing to experiment with it.
Players head through areas to look for synthesis materials, catalysts, and enhancing agents, and then can put them all together with the deep alchemy system.
A traditional alchemy system is in place, allowing for the crafting of accessories, while everybody's favorite helmeted blacksmith is on hand to sell increasingly powerful weapons.
The production features an expansive alchemy system, hand - draw 2D graphics, animated cutscenes, and a soundtrack specifically composed for the game.
While I loved the new alchemy system the same can't be said for the battle system.
I went into Atelier Lydie & Suelle expecting a cutesy, fun popcorn JRPG and received a painfully bland, generic moe game with a surprisingly robust alchemy system.
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is an enjoyable romp with a charming world, an interesting alchemy system, and plenty of content.
Aside from the faster fight speeds and removal of random battles, the alchemy system has been upgraded.
There's an alchemy system, cooking system, blacksmithing, crafting, and tons of talking to be done as well.
The revamped crafting and alchemy systems have been lifted straight from Skyrim, and they're a natural fit for Fallout 4.
Take away everything except the alchemy system, the harvesting system, and maybe the characters but without the voices and you'd have yourself a great game.
As you would hope from the Atelier series, they certainly didn't slouch when it came to their alchemy system, and for that I'm grateful.
Towards the end of my play time I simply spent all my time around the cauldron, playing with the alchemy system and how the same item could have many different component colours and shapes that went into adding new traits to synthesized items.
The alchemy system.
At first, the alchemy system was fairly bland but inoffensive.
Last week, Koei - Tecmo and Gust shared some more details about Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, with new characters revealed, details about the alchemy system, plenty of screenshots and artworks, and even some gameplay footage.
It has a lot of similarities to the alchemy system in Atelier Escha & Logy but ends up being its own beast.
The alchemy system, one of the biggest things the series is known for, is pretty good in this game.
I wanted to come up with an alchemy system that relied on your intuition, so you would wonder what you could make by combining two different things.
The game basically makes you appreciate and utilize the alchemy system for usable items a lot more than most of the previous games.
The Alchemy system has been tweaked as well, making it easier to gauge Quality before synthesizing by gauging it solely on the quality of the materials and not how you arrange them on the Synthesis Grid.
Of course a very important part of any Atelier game is the alchemy system.
The alchemy system in Atelier Ayesha Plus: The Alchemist of Dusk is a little bit more involved than in the past, with the ability to switch around ingredients to make more potent materials.
Atelier Sophie: The Alchemist of the Mysterious Book is a solid, yet not perfect, beginning of the new saga, sporting enjoyable characters, that sadly don't get the development they deserved, outside Sophie and Plachta, and interesting mechanics, such as the new alchemy system.
This works in the games favour as the alchemy system can seem daunting at first.
New alchemy system is an addictive game - spanning puzzle, bright and detailed character models, breezy soundtrack.
There's an alchemy system, cooking system, blacksmithing, crafting, and tons of talking to be done as well.
Exploration is, of course, how Sophie gets all of the items she uses in the alchemy system.
Consider the +5 weapons from Baldur's Gate 2, Starfang from Dragon Age: Origins, the DLC weapons in Mass Effect, Fallout 3's Gauss Gun, weapons made using the alchemy system in The Elder Scrolls (as well as pre-made weapons, like Goldbrand in Morrowind), and so on.
The alchemy system is vital to surviving the harsher challenges to be found in the late game.
My favorite aspect of battle ties back to the alchemy system.
Anyone who has played previous Idea Factory titles, particularly Chaos Wars or Cross Edge, will recognize the game's inventory system, user interface, item upgrade / alchemy system, etc..
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