Sentences with phrase «as an independent game developer»

Most of this doubles as DIY - marketing, which is crucial to get recognized as an independent game developer.
To celebrate 25 years as an independent game developer, WayForward is discounting fan - favorite games such as Shantae and the Pirate's Curse (for Wii U and Nintendo 3DS) and Mighty Switch Force 2 (for Wii U and Nintendo 3DS) for up to 25 percent off in the Nintendo eShop on Nintendo 3DS and Wii U until 8:59 a.m. PT on March 19.
Today, the studio is comprised of Arnie Jorgensen and John Watson — both industry vets who are now dedicated to continuing as independent game developers.
Selling your products online as an independent game developer would generally be considered self - employment income, and according to the IRS:
The end of March will mark my last day at NVIDIA and my first day as an independent game developer.
From AAA to Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered between their previous work at a large development studio and their new careers as independent game developers.
Starting June 30th, they will be hosting the Game Studio Summer School, a 3 - week Summer program focused on creating a small game studio and surviving as an independent game developer.
We had the opportunity to talk with One Night Stands creator, Lucy Blundell recently, and to ask her about where this game came from, why she chose to use this unique art style, and to learn a bit more about her background as an independent game developer.
In 2014 left Artifex Mundi to try to make his life as an independent games developer.
WayForward would like to formally invite you to join us in celebrating 25 years as an independent game developer.
The studio is comprised of Alex Thomas, Arnie Jorgensen, and John Watson - all industry vets who are now dedicated to continuing as independent game developers.
Phoenix Online Studios describes themselves as an independent game developer and publisher dedicated to «compelling and cutting - edge» story driven titles in every genre.
As an independent game developer, I try to create original games for casual gamers: easy to play, fun and addictive.
As independent game developers, Kyle and I want to be more open and transparent about development than we could be in our AAA past lives.
When I left my job at BioWare San Francisco, I had saved up what I thought would be enough money to fund a year as an independent game developer.
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