Sentences with phrase «bland level»

The phrase "bland level" refers to something that lacks flavor, excitement, or interest. It suggests that whatever is being described is plain, uninteresting, and dull. Full definition
The later games in particular had a weird combination of great graphics, extremely bland level design, really crappy boss fights, and long, excessively difficult platforming sections.
The over complicated controls and bland level design ultimately eat away at the rest of the achievements.
It's a lot better than Episode 1, but there are still a few nitpicky details, such as bland level design in some levels, as well as unnecessarily hard special stages.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics.
Catching Fire is exciting enough for fans to garner a recommendation, but looking beyond the tremendous hype for the sequel, it's a bit disappointing that the dialogue still plays at bland levels and the plotting is developed at a very basic clip, despite a few nifty (yet, in retrospect, nonsensical) reveals.
But Bravo Team gets nowhere near its inspiration, throwing away its VR advantage via poor controls, dullard enemy AI and desperately bland level design.
It's clear that this is a game that is meant for a child, as there is no depth or variety behind the gameplay; aside from motion - bashing waves of enemies through bland levels and basic switch - and - lever interactions, there's not much else to do.
Cheap shots are everywhere in these otherwise bland levels, whether they be obstacles you can't avoid in time or projectiles that players can easily kill themselves with by accident.
If i may be cereal for a hot minute, Resident Evil 5 had some terribly bland level design, and if the demo for 6 is anything to go by, this does too.
Literally every other 3d sonic game had issues in controls, bland level design and horrible camera.
A decent attempt at a free FPS, but bad net structure and bland levels and weaponry makes Breach easy to forget.
For a game that caters to the young, it's an awfully frustrating decision that sucks any remaining enjoyment out of the bland levels.
Assets are reused so often that the bland levels merge into a soup of identical corridors and murky exteriors, and the character models are hilariously bad.
While this may seem like a thoughtful change to the gameplay, it actually reinforces the bland level design, relegating you to wander environments that amount to little more than reskinned corridors.
Unfortunately, the bland level design and emptiness within them prevent Federation Force from putting up much of an argument against its naysayers.
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