"Damage bonus" refers to an extra amount of damage or power that is added to something, like a weapon or an ability. It makes the thing stronger and more effective.
Full definition
This would solve the other issue, in that your main character is very weak,
gaining damage bonus only with ally crew members.
Characters have an innate 50 % bonus to damage when desperate (in addition to any
other damage bonus effects they may have).
Plus, the more of a particular enemy you kill the more proficient you get at killing them in the future
via damage bonuses.
I always felt that rules like this were artificial just
like damage bonuses versus specific units (instead of unit types) in other games.
Fixed bug causing Tediore reloads to get Amplify shield
damage bonuses for each round remaining in the clip.
Generally, completing the mini-games is worthwhile, as you'll be able to
get damage bonuses of double, or more, the base amount.
Monster
damage bonus in co-op is being removed, since the ramp - up was so hard it was actively discouraging people from joining up with their friends — a Bad Thing.
Some of these can be quite impractical but are fun to play around with, while others can grant you a huge
damage bonus as you fight your way through waves of the undead.
Status effects - fire, freeze, ink, honey, bounce, stone - add extra offensive options and defensive requirements, while high ground
grants damage bonuses and warp pipes can transport characters around maps quickly.
If you know what you're facing you can always apply an oil to your blade for some
extra damage bonuses, plus make sure you've stocked up on potions and sharpened up your sword.
The battles themselves are complete with BioShock conventions such as turret hacking and taking photos to
earn damage bonuses.
Each character has weaknesses, plus there are critical hits and even combos: insult your opponent's mother three turns in a row, for example, and you'll get a
hefty damage bonus.
Before long enemies will start to appear, and these are dispatched with the right analogue stick, and trigger presses that gain
added damage bonuses if timed correctly with the beat of the level's song.
Claptraps's «High Fives Guys» skill is particularly entertaining, with everyone scrambling to run over and high - five (melee) him in order to get a
massive damage bonus (added to this is the fact that Claptrap's action skill also affects co-op partners in many cases, such as his «Funzerking» skill causing everyone's guns to fire non-stop).
For example, the Defender skin gains a discount on all things purchased in the shop in survival mode and also has
damage bonuses for turrets.
Zealous Blade: The bonus damage of this trait is no longer split between game modes and will now use the higher 10 %
damage bonus in all modes.
You might suspect that the ambush ability that allows you to stealth would be useful, but in team fights later in the game that 100 %
damage bonus won't likely do much for you, since you're probably going to spend most of your time fighting behind the other high hotpoint allies.
The Gunslinger, for example, can warp when he moves around and gets
a damage bonus for the first shot of his Alpha pistol when he comes out of that warp, plus he also gets a handy throwing knife.
Do you instead opt to work on eliminating the hull in order to get
the damage bonus?
Sigils of X slaying give a maximum of 10 %
damage bonus, similar to the sigil of the night, when fighting a specific enemy type.
Magebane Tether: This trait is no longer split between game modes and will now apply the 10 %
damage bonus to tethered targets in all modes.
Two - Handed Training:
The damage bonus of this trait is no longer split between game modes and will now use the improved 10 % damage bonus in all modes.
Compounding Power:
The damage bonus per stack of this effect is no longer split between game modes and will now use the lower 2 % damage bonus per stack in all modes.
1) At 3 %, the interest bonus option is not anywhere near as good as taking the range or
damage bonus.
Health increases,
damage bonuses, and even add - ons that decrease enemy speed can be equipped.
Movement can also be used to get to higher ground, giving the hero an advantage and
a damage bonus on attacks with the right upgrades to the hero's skill tree.
Killing enough of each enemy would give
you a damage bonus against them, eating lots of food would give you a bonus to how much life you gained from doing so, and so on.
Clothing choices can also grant you small perks such as
damage bonus or a health bonus.
The weapon is a silenced SMG, with the standard model getting a bigger magazine size and
damage bonus.
It doesn't stop there though, as each different Gem size and color can be combined for unique effects and
damage bonus».
After the swap, the character who has stamina will gain
the damage bonus from the previous character, but they too will enter an overheat mode.
When pressed together, these buttons give
you a damage bonus to your next attack.