The phrase
"damage enemies" means causing harm or reducing the strength or effectiveness of people or things that are against you.
Full definition
This can be used to hit switches that are otherwise hidden beyond your line of fire, and to
damage enemies in the same way.
The things that we affect during those different difficulty settings are kind of the traditional how much
damage enemies do to you, how much health you as a player have.
In each individual stage, players make matches of three or more like - colored gems to remove them from the board and
damage the enemy team.
Using this ability, you can instantly attack a target and stack poison damage, potentially doubling the poison
damage the enemy takes on each of their turns.
These abilities range from your rig exploding and
damaging enemies when you're defeated, to repairing others nearby automatically, or having a shield on your back to limit damage from being flanked.
We hear there might be a way to get it, and that it allows you to
damage enemies from across the screen.
However, shield loss has a secondary function: it can be used to knock back and
even damage enemies.
For example, if one character has a spell that
damages every enemy around them then you'll want to move them in between as many foes as you can.
Each hero has a different ability, including options for healing oneself or
damaging the enemy hero, regardless of the cards currently out on the battlefield.
Finally, Elder can slow down and
damage enemies with an area attack, and also fire out explosive arrows.
Sometimes bullets don't feel like they're
damaging enemies when they should and I'll save a gem for later about the last level.
Used to refer to a class of spells and abilities that allow players to
damage enemies from a distance.
These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle
by damaging enemies, in the form of normal and Shiny Shell stickers.
Skills like Ice Fortress act as a barrier to protect you, while Polar Wind will
damage enemies while also healing your party.
Each have their strengths, the warrior can dole out larger amounts of damage but can only hit enemies once and the rogue can't
damage enemies as much as the warrior but can hit enemies three times in a turn.
That's not it however, as there are dozens of other smaller changes as well — like the fact that Pit Bombs do
damage enemies now, and tweaks to auras.
The controls are the usual tower placement click and drag formula but there are some new additions in the form of bonus attacks or effects, such as calling in a lightning storm to
damage enemy ships.
If you change the amount
of damage enemies do, the time it takes them to prep and unleash an attack is too unbalanced.
Red is aggressive and uses fire to
damage the enemy directly, while Blue loves to mess around with powers that cancel effects or send cards back to their owner's hands.
Beck can destroy enemies outright, but it is encouraged to simply
damage enemies enough so Beck can assimilate them and acquire timed bonuses to attack, speed and damage resistance.
So I mentioned just a few sentences ago that you flick the move controller to cast a spell and that the further you go into the game the more enemies start to appear on screen and the
more damage an enemy can take.
Putting most of your money into mana and spells is one option, which often allows you to
damage enemies at range.
Easy has been added to make things more forgiving, though that seems to only pertain to how
much damage enemies do, along with a hard mode to up the ante.
These power - ups range from simple health packs and more power for your weapons to major bonuses which unlock things like shock waves — which emit and explosion in all directions — and limit attacks which massively
damage every enemy on - screen in a dazzling explosion of epic destruction, these are pretty awesome.
The board also went on to state that it was possible to continue mutilating enemies after their death: «The game also allows a player to
repeatedly damage enemy combatant's corpses.
Owing to the games dedication to realism, swords won't
damage an enemy wearing metal armour as much as heavy, blunt weapons will.
This spherical energy field gives your character the ability to not
just damage enemies, but also to dash, hover, and shield Gunvolt from some enemy attacks.
Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6 % (up from 2/4 %) and recovers 4/8 energy whenever Flying
Fists damages an enemy target (down from 5/10).
Another interesting idea that doesn't quite deliver is Bryce's ability to fire his gun even if his arm isn't attached to his body, allowing you to fling his arm across a room and then open fire, but mostly this just either results in the gun pointing at a wall, thus halving your firepower for no reason, or it'll spin in circles madly, which does
indeed damage some enemies but still doesn't really make it that useful an option.
To
damage the enemy hull and eventually annihilate the target you must first whittle down the shielding on any given zone.
His primary ability is razor wire, which slows and
damages enemies trying to breach through a choke point, while his special ability steps up the defense with a massive barricade that allowed me to create perfect cover wherever I saw fit.
With the right Battlerites, Snowcone can facilitate one of Alysia's highest burst rotations, allowing her to break the Frozen effect (while bypassing the shielding it affords), to then
continue damaging enemies.
Following characters can now
damage the enemy HP while in giant mode, even when the enemy have guarded.
Towers of Doom is a large three - lane battleground that emphasises strategy heavily, as players can only
damage the enemy core by capturing bell towers.
Take note that the armor pieces bursting out during the purge animation is a projectile and is able to stagger and
damage enemies extremely close to Virtue.