It's only so useful learning the ropes this way, since many bosses
use different attack patterns on Regular, or adopt a new form you won't see at all on Simple.
I could probably count the various troop and mech types on two hands, but they introduce
enough different attack patterns and enemy combinations that things don't end up feeling too stale.
Battle can get daunting at times, as you may find yourself in a poisonous room slowly leaking life while three different enemies with
totally different attack patterns assail you from all sides.
As one lone warrior armed with a bow and arrow, the player stumbles across large, challenging bosses, each with
different attack patterns and styles.
There are a lot of nuances to the battle system, and together with more than a hundred different monsters to encounter with
different attack patterns, strengths, and weaknesses, battles remained interesting and engaging throughout the entirety of Monster Hunter Stories.
They have two
different attack patterns: green Paratroopas fly left and right or bounce around, and red Paratroopas fly up and down.
Each enemy has
a different attack pattern too, which helps to keep things fresh.
It introduced Deviant variants of monsters that were stronger and had
different attack patterns than their normal counterparts.
On top of this, enemies also have
different attack patterns and behaviour styles.
When progressing deeper down in the cave, Rusty encounters various enemies with
different attack patterns and weak spots.
I expect others will not have this problem, and will learn to anticipate
the different attack patterns of each enemy type, as well as their character's own attack range and jump distances.
As you go on, you will unlock new jobs, creating
a different attack pattern to face the dungeons with.
With dozens of enemies with
different attack patterns and strategies, over 30 weapons and...
You then also have the issue that the bosses will have roughly 15
different attack patterns, and some of these cause RNG issues.
Making the whole ordeal varied are the good variety of enemies, all coming with
different attack patterns and the fact that players need to rescue humans in each of the world's zones to further increase their score multiplier, something that's incredibly important in a game that puts quite a bit of emphasis on achieving scores higher than the ones achieved by other players.