Sentences with phrase «different attack patterns»

There are many other enemy types too — all with different attack patterns that keep things interesting and challenging.
It's only so useful learning the ropes this way, since many bosses use different attack patterns on Regular, or adopt a new form you won't see at all on Simple.
Three of the levels end in boss fights, but two of them are against the same large tank, which has a slightly different attack pattern the second time around.
I could probably count the various troop and mech types on two hands, but they introduce enough different attack patterns and enemy combinations that things don't end up feeling too stale.
Battle can get daunting at times, as you may find yourself in a poisonous room slowly leaking life while three different enemies with totally different attack patterns assail you from all sides.
The normal ghosts would act like in Dark Moon, have various weapons, items and disguises and use different attack patterns based on the situation.
It's a simple control scheme but requires timing and tactical nouse as you come across different enemies with different attack patterns.
As one lone warrior armed with a bow and arrow, the player stumbles across large, challenging bosses, each with different attack patterns and styles.
There are a lot of nuances to the battle system, and together with more than a hundred different monsters to encounter with different attack patterns, strengths, and weaknesses, battles remained interesting and engaging throughout the entirety of Monster Hunter Stories.
They have two different attack patterns: green Paratroopas fly left and right or bounce around, and red Paratroopas fly up and down.
Each enemy has a different attack pattern too, which helps to keep things fresh.
It introduced Deviant variants of monsters that were stronger and had different attack patterns than their normal counterparts.
On top of this, enemies also have different attack patterns and behaviour styles.
When progressing deeper down in the cave, Rusty encounters various enemies with different attack patterns and weak spots.
I expect others will not have this problem, and will learn to anticipate the different attack patterns of each enemy type, as well as their character's own attack range and jump distances.
As you go on, you will unlock new jobs, creating a different attack pattern to face the dungeons with.
With dozens of enemies with different attack patterns and strategies, over 30 weapons and...
You then also have the issue that the bosses will have roughly 15 different attack patterns, and some of these cause RNG issues.
Making the whole ordeal varied are the good variety of enemies, all coming with different attack patterns and the fact that players need to rescue humans in each of the world's zones to further increase their score multiplier, something that's incredibly important in a game that puts quite a bit of emphasis on achieving scores higher than the ones achieved by other players.
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