Sentences with phrase «different enemy types»

A number of different enemy types are unlocked over the course of the game, keeping combat feeling fresh and challenging.
You'll come across a few different enemy types and various obstacles yet all you ever do is run around and draw magnetic fields.
The towers all look and feel different in how they work and they are easy to tell which are working effectively against different enemy types.
The several different enemy types introduced in the game are all unique and are an utter joy to defeat, with each setup requiring thought and strategy in order to defeat them.
There are only a couple different enemy types for you to shoot at which makes the game get repetitive; fast.
If they aren't being attacked, different enemy types choose targets differently.
Every stage looks different with a variety of shapes to navigate through and different enemy types popping up often.
There will be different enemy types which behave differently in future builds so these issues won't necessarily always be a problem while playing.
Understanding the timing of your weapons and applying that across dozens and dozens of different enemy types is the core of Dark Souls III, and it's immensely satisfying to do so.
The premise has you defending yourself from waves of stuffed bears, comprising of a few different enemy types.
As well as different enemy types you'll also gain access to new equipment such as gravity boots or teleporters.
Enemies do become more powerful, and more aggressive, with different enemy types unleashing different types of special attacks, but there's no huge variety of possible combat strategies: charged shots and Lethal Attacks are more than enough to deal with most enemies.
Story - driven campaign with full voice acting and multiple endings All hand - drawn graphics, everything animated frame by frame Fight more than 50 different enemy types in huge semi-linear levels Skill based acrobatic combat system with cool weapon upgrades 4 intensive arcade game modes
Instead of slowly amassing a knowledgebase of information on different enemy types (that maybe would reward you with increased damage), the scanner just counts up to 100 % as you scan enemies and then resets back to zero and rewards you with a green herb.
Different enemy types help to keep things a little more interesting, some of which can turn invisible or others that require you to use your wrist - blaster to take out their shield, but even they can't entirely combat the repetitive feel of inputting the same string of commands over and over.
At least a couple of different enemies types keep you on your toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more enemy types to make you switch up your tactics.
Each floor has different enemy types ranging from little annoying frogs to big bounding beasts that take a couple of shotgun blasts to put down.
While the various mission goals and different enemy types serve to keep the game fresh, the relentlessness of entering these same areas over and over again can get a little trying.
More than 20 different enemy types didn't make it into the final game, including spin kicking ninjitsu priests, pogostick - riding football robots, werewolf mermaids, and blackhole fur balls from another dimension.
Later ones, however, are way more complex, featuring different enemy types as well as a variety of contraptions and additional elements that bring the puzzle game elements into the forefront.
Carefully choosing the right Pressens and S - Pressens in battle will be vital to making it out alive and unscathed, because Nilin will have to combat many different enemy types.
* ENEMIES * • Encounter different enemy types each with their own strengths and combat objectives.
They all have different attacks and patterns to learn and while they don't exactly have the world's greatest AI, things never get boring because of the way the game mixes different enemy types together.
It is also the first NES game in the series that manages to put two different enemy types at once, although the flickering when all four on - screen characters occupy the same scanline is from another dimension.
Through the seven levels you're pitted against a variety of different enemy types, which include both air and ground forces.
Sure, you might see a few different enemy types as you progress, but you'll literally see everything that Extinction has to offer in the first hour alone.
Additionally, by partaking in the agriculture aspect of the game, you can unlock different ammo types, giving you even more choices against different enemy types.
There are several different enemy types to combat — some run - of - the - mill goblins (no offense to them, I like them the best), but many much more challenging to defeat.
Despite their various traits that can make dealing with different enemy types and elements easier, it's simple to overcome and I rarely went back to check on new higgledies I'd grown or gathered because I just didn't need them.
My first thought was, «Huh, this is kind of lame,» but the more I played — and as different enemy types and more and more Nazis filled the screen — the more I forgot about the simplistic controls.
Missions try and change things up, such as adding ambushes, different enemy types, and other challenges, but you'll still end up in many of the same arenas fighting the same Aragami.
It was when the development team revealed all the different enemy types in the pre hands - on presentation that it started to dawn on me that this was going to be something special.
There's the five different enemy types, all with brand new models, animation and abilities.
As progress is made it becomes easier to detect these different enemy types and be able to take them out effectively.
While we're on the subject, here's some more numbers: Minigore 2: Zombies will pack in 50 different enemy types, in addition to seven boss fights and will launch with 20 unlockable characters.
In the end, different enemy types and stage layouts don't feel like enough.
Sure, it hasn't put to rest my fears that the game will be a continuous stream of enemies for 12 - hours of play, which could easily turn the game from an epic kill-fest to a trudge through the endless hordes, but I have faith that boss battles, different enemies types and unlockables will keep it all fun and interesting.
It's such a cool, and usually sorely lacking, feature to have in games with a bunch of different enemy types, which by most accounts really should decide to fight each other under the right conditions.
For instance, there are a ton of different enemy types but outside of maybe two or three, hell if I remember what any of them actually do.
Attacks had to be timed correctly and matched to the different enemy types that make up the large groups that you've got to deal with, and the environmental attacks were awesome to behold.
For the first ten levels of this game, you will pretty much only see 5 different enemy types.
I've just mentioned 14 different enemy types, and that's not even all of them!
Like the Covenant they will have unique and different enemy types, weapons and equipment.
Considering the different enemy types, the ideal limb you need to yank off the bad guy will change to suit the scenario.
If you try to glitch enemies, they all respond differently, and so some players will choose to experiment and try to glitch every different enemy type, just to see what happens.
There are a few different enemy types, all of which you can jack by removing their head and stealing the body.
The same can be said of a number of different enemy types and the finishing moves that Kratos uses to deliver a final blow.
There are about six to ten different enemy types you will encounter in the game — from your basic up - close combat skeletons to long - distance archers, to your big bruisers and enemies with shields.
There is a training section within the menus that allows you to fight an endless onslaught of different enemy types, but it costs money to use that service, it would have been much easier to present the new enemy at the start of the level, allowing you to learn how to defeat them without having to wait until the climax, where you may ultimately fail, leaving you annoyed and, honestly, ready to quit.
As he travels through the CPU, help him recover his memories and destroy the different enemy types sent to hunt him.
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