Sentences with phrase «difficulty scale»

Some of these are very easy on the degree of difficulty scale and some require some more effort, so you can decide.
The features such as auto - aiming and dynamic difficulty scaling gives the game a refreshing new take in the genre.
There's also a sliding difficulty scale ranging from 5 — 100 %.
While the game starts off easily enough, the game's difficulty scales perfectly and when you finally beat it you definitely feel like it was earned.
The dynamic difficulty scaling feature is exactly as how you think it is.
At the same time though, the sliding difficulty scale allows you to really build up your skills over time.
found that the children of parents in the treatment group (n = 22) showed better adjustment on the total difficulties scale of the Strengths and Difficulties Questionnaire than those of participants in the waiting list control group (n = 17).
The challenge mode will remix segments from all six games with difficulty scaling.
Bungie still plans to address how enemy difficulty scales in the PlayStation 4, Xbox One, and PC shooter with the 1.2.0 update scheduled for release on May 8 alongside the Warmind expansion.
Table 3.1 Socio - demographic and socio - economic characteristics of children who score in the borderline or abnormal ranges for each SDQ sub-scale and the total difficulties scale at school entry
Additionally, changes to how enemy difficulty scales will be included along with a new PVE end - game challenge called Escalation Protocol.
The same model was run separately for each SDQ sub-scale and for the overall difficulties scale.
Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.
This phase, sometimes known as the Valley of Death, is part of the reason tech startups have difficulty scaling into world - class behemoths.
Veteran players will be able to blast through the expert difficulty on their first try and those new to the series will enjoy a much more progressive difficulty scaling than the previous games.
The core game is still hard as nails to beginners on first look; but the sliding difficulty scale makes sure everyone has a chance to shine, once they peer into the depths of the vast customisation systems on offer here.
I'd like to see difficulty scaling and / or difficulty settings (set by the player) in MMOs (at least for any solo or instanced content), perhaps with correspondingly adjusted rewards.
The green / red difficulty scale is akin to World of Warcraft's normal / heroic scale.
Threshold ≥ 5 and ≥ 10 represent more severe cutoffs on the financial difficulty scale (/ 15), thus represent analyses with moderate and severe cutoffs where an individual is considered to be in financial difficulty
And for me, all projects have to be rated on my KDS (Kindergarten Difficulty Scale).
Hitboxes are all over the place; there is no sense of difficulty scaling and the locations look and feel unfinished.
Difficulty scales in that more enemies spawn, and some platforming that would be trivial alone present an insurmountable challenge in co-op because you'll need to jump at the same time to keep one of you from getting pulled along and dropped into a pit.
Factors significantly associated with a score in the borderline or abnormal range for each of the sub-scales and the total difficulties scale at school entry are summarised in Figure 3 B. (see also Table A1.1 in Appendix 1).
The highest associations between early and later scores were observed in relation to the total difficulties scale where those with borderline scores and those with abnormal scores at age 3 had odds 8 and 17 times higher than those with normal scores of having a score in the higher ranges at age 5.
Seraph uses dynamic difficulty scaling to be sure to deliver a steady challenge throughout.
Taken together, it is unsurprising therefore, that scores on the overall difficulties scale are also concentrated towards the lower end.
The problem with this is the difficulty scales a ridiculous amount against them.
Since there is no difficulty scaling and no rank matching / balancing, there is no stopping a highly ranked player from clearing an entire map and leaving his / her team in the dust.
Combat has been tuned in general, with enemies» difficulty scaling to match the upgradeable characters» increased abilities, while a solid mix of ranged and melee combat styles, sometimes specific by character, compliment those changes.
Dark Souls II is a huge game and the difficulty scale is incredibly rough.
The six islands (with more awaiting completionists) unite a ton of nifty themes, from savannah brushfires to sinking ships, and the difficulty scales up at just the right pace.
On the difficulty scale from 1 to 10, replacing a control arm is 7 or 8.
Just because Seraph has an auto - aiming feature, don't think it will be an easy game; there is also another feature called dynamic difficulty scaling that keeps you on your toes.
Even though I know that adventure games typically rank quite high on the difficulty scale, I'm not sure if I know the answer to this question.
One of the principal quandaries is difficulty scaling: what might be...
The hours spent trying to Promote Pug the Humiliator to War chief with infinite power was insane, just so I could have an interesting battle that was on some sort of difficulty scale.
The game's difficulty scales with the number of players in a party, so those playing alone should find it possible to emerge victorious by themselves.
The difficulty scales to suit how many people are playing, and the action gets intense when you've got a three - or four - player co-op game going.
On the console version, a single notche up the difficulty scale can be gratifyingly punishing.
Talk to us about design decisions when it comes to difficulty scaling and encouraging a cooperative vibe?
Another problem I had with the game is the difficulty scaling system.
To offset the change in difficulty, Capcom has implemented a difficulty scaling, which adjusts the challenge of each fight based on how many players are on a mission together.
The most impressive thing about Kalimba is how smoothly the difficulty scales.
The difficulty scales let you set the drivers from anywhere between fairly inept and unbelievably good to suit your skill level.
I found the difficulty scaling too slow for my taste until the final area.
The battle arena in Master Battles would pit you up against A.I. controlled bots, with the difficulty scaling as you progress farther up the ladder.
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