The Modojo @ Shacknews elite are always on the lookout for
new mobile games industry news, and the past two weeks have not gone by quietly.
Mobile game industry executives had looked to London - based King's IPO, the largest by a gaming company since Zynga Inc went public in 2011, to help sweep aside skepticism over a notoriously fickle, volatile market.
DFC Intelligence, one of the world's most respected game industry analysts, has an in - depth profile of Yodo1, interviewing our CEO Henry Fong on the
Chinese mobile game industry and how Yodo1 operates in China and the rest of Asia.
Their flagship event, Pocket Gamer Connects has become one of the
largest mobile games industry events in the world, attracting over 3800 industry professionals from across the industry.
With a team boasting over 90 years of experience in consumer and contract publishing, the company currently publishes Europe's biggest mobile and handheld gaming website PocketGamer.co.uk, which is licensed internationally, the
leading mobile games industry portal PocketGamer.biz, consumer friendly iOS digital magazine swipe, the Pocket Gamer Guides range of interactive game companion apps, and leading iPhone video review portal AppSpy.
With this collaboration, as well as providing new gaming experiences to users held both companies aim toboost the
entire mobile game industry.
Pocket Gamer Connects is the leading mobile games conference in the Western world - and the biggest in Europe - Catering to over 9,000 of the
global mobile games industry's top professionals.
And they say
the mobile games industry moves fast.
And
the mobile games industry has swelled beyond reason.
I sit down with Aksel Junkkila of BugByte, Ltd., creators of the Battlestation franchise on Android, iOS and PC, to discuss finding success in
the mobile games industry.
Debates about the effective use of microtransactions have raged for so long in
the mobile games industry that it's easy to assume this is the most assured route to reaping the hefty revenues enjoyed by the likes of Candy Crush Saga, Clash Royale, Pokémon Go and so on.
With
the mobile game industry steadily growing year after year, we looked into how this segment of the industry was covered by specialist gaming media specifically.
Over the past few years, many of
the mobile games industry's largest publishers have shut down their third - party publishing operations.
As everyone involved in
the mobile game industry knows, ad monetization has become critical to monetizing mobile games.
Whether you're new to
the mobile games industry or an experienced veteran, join us on our exciting journey.
Shuo has been active in
the mobile games industry for the past 7 years, first for Disney Mobile, then as a founding member and General Manager for Shouji Mobile Entertainment, a specialist development house for top gaming companies including Electronic Arts, Popcap, Konami, THQ, Sony, Namco, Bandai, and Tencent.
TA was one of the website i visit daily since i joined
the mobile game industry back in 2010, since than only TA remained alive.
Jami Laes entered
the mobile games industry already in 2000, working as a game designer.
As I will explore in my upcoming blog post «Mobile Gaming as a Business,» I am a firm believer that business model innovation is one of the biggest opportunities in
the mobile games industry.
In 2002 mobile phones with Java appeared and game developers and publishers saw Day One of
the mobile game industry.
Where traditional industries are looking to build up data about their customers, it often feels like we have excessive amounts of data in
the mobile games industry.
Casual Connect: When you were working on mobile titles in the early 2000s, did you anticipate that
the mobile game industry would expand the way it did?
Florian Stronk has been in
the mobile games industry since the J2ME days, building and leading the mobile development and marketing teams at KONAMI that released games based on iconic IPs such as Castlevania, Silent Hill, Pro Evolution Soccer and Metal Gear.
«We spent a lot of time together and from the start our goal was to become leaders of
the mobile game industry.
Curated by the teams responsible for the world's leading mobile gaming websites, it's the essential event for anyone wanting to meet, hear, and learn from the leading figures from every corner of
the mobile games industry.
In 2011,
the mobile games industry was booming, and you could hear all kinds of stories of grand success.
Based on its track record of global top selling * mobile game titles including «Clash of Clans», «Hay Day», and «Boom Beach», Supercell is expected to continue to be a leader in
the mobile games industry.
With the GMGC Global Games Congress, a conference and platform for game developers, publishers, investors, distributors, and other companies to form lasting co-operations through access to new fervent markets, taking place in Beijing this week I thought I'd look back at what is without a doubt the biggest change to take place in China's
mobile games industry to date.
I had the idea to write about them around the time it was revealed they would be in Middle Earth: Shadow Of War but I held off because I wasn't convinced the issue would escalate further — poor naïve me thought that the furore directed at Warner Bros would be a red flag and klaxon to the industry as a whole and loot boxes and predatory practices would slink back off to the dark side of
the mobile games industry where we can pretend they don't exist.
Curated by the teams responsible for the world's leading mobile gaming site, it's the essential event for anyone wanting to meet, hear, and learn from the leading figures from every corner of
the mobile games industry.
When your cost - per - install figures rise above your customer lifetime value, as they have for most of
the mobile games industry, that's when you're in trouble — at least according to Michael Velkes» Casual Connect Tel Aviv 2015 lecture.
As an entrepreneur, game designer, and writer, he is a pioneer of
the mobile games industry and is the founder of Ludometrics.
In 2012 after a first successful title for kids in the Google Play store, the company shifted its business direction to
the mobile games industry by creating casual and free - to - play mobile games for kids and toddlers.
The mobile games industry is getting used to the average free - to - play game only converting 2 - 3 % of its customers, but Amazon Developer Evangelist Mike Hines has a different figure in mind: 100 %.
Nintendo finally decided to get into
the mobile game industry as well this year.
The company's internal focus has been on creating a truly unique AAA franchise to blow the lid off
the mobile games industry.
However, he says, outgrowths of populism — such as the recent Brexit movement — have added a layer of uncertainty for
the mobile games industry and UK developers in particular.
Women are huge consumers for
the mobile game industry, yet they are often underrepresented in games, something Shulamit Ferber, Game Developer at Helen Doron will talk about in the session No Need for the Pink Hair Ribbon.
It's clear from Steel Diver: Sub Wars that Nintendo is treading carefully with its implementation of in - game purchases, using a single premium upgrade plus payments for specific virtual items, rather than the multiple «consumable» virtual currencies and gameplay - restricting features like timers that have sparked heated debate in
the mobile games industry.