Sentences with phrase «mobile games revenue»

Mixi's Monster Strike held onto its No. 1 ranking in terms of worldwide mobile game revenue last quarter, and was also the top game by global user spend on Google Play.
Note: Chinese government data on mobile games revenue includes domestic revenue plus revenue from exports of Chinese mobile games, whereas Niko's reflects only revenue generated in China.
The market is growing even faster than last year's forecast had predicted with mobile games revenue significantly higher than previously projected due to more engagement with midcore and esports titles.
Candy Crush Saga — and, by extension, King — was the big story of U.S. mobile game revenue last quarter.
In its quarterly update of the Global Games Market Report, the firm forecasted mobile games revenues to grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global games market as it reaches $ 137.9 billion this year.
The Android ecosystem in China, representing the majority of local mobile game revenues, has proven to be a harder nut to crack.
A recent report by Niko Partners said game - related revenue continues to increase year over year with online PC and mobile game revenue projected to hit US$ 4.4 billion by 2021.
As eSports shines a beacon on Southeast Asian gamers and the region continues to be among the fastest growing for PC and mobile games revenue globally, foreign (Western) game developers will take the region more seriously and begin to compete for attention of the gamers and local online game operators or mobile distribution channels in order to take a piece of that impressive market.
We forecast Chinese mobile games revenue to hit $ 8.3 billion in 2017.
Tencent dominated the China mobile games market in 2016 with around 50 % market share, but NetEase's mobile game revenues grew by more than 2X to quickly chase Tencent for the top spot.
In the coming years, mobile game revenue growth will continue to outpace the overall games market, growing to $ 106.4 billion in 2021.
With nearly 600 million gamers (more than 2x the population of the US), China is by far the world's largest mobile games market and makes up more than 25 % of global mobile games revenue.
A recent report by Niko Partners estimates that the number of mobile online game users will surpass 170 million by the end of 2017, rising to 250 million by 2021, with mobile game revenues to surpass that of PC games in 2018.
Last month, Fire Emblem Heroes ranked No. 34 for worldwide mobile game revenue on both platforms, while Animal Crossing ranked No. 190, further putting the two titles» degrees of success in contrast.
The spending on tablet games is expected to account for a third of all mobile game revenue by 2016, when total mobile game revenue is expected to top $ 18.3 billion.
Adding Mini Games will help grow both the number of mobile gamers and mobile games revenue.
First, mobile game revenue will become the biggest segment of the global game business and will eclipse console game revenue.
If Nintendo unlocks the value of subscription revenues, mobile game revenues, and in - game transactions, it could add as much as $ 2.5 billion to its software revenues.
Mobile game revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58 % of total games revenue in 2021.
Mobile games revenue is the fastest growing segment and is projected to overtake PC online games this year, making up nearly two thirds of total games revenue in 2022.
It's worth noting that 32 % of Tencent's mobile game revenue was generated through its social networks segment via My App, WeChat and QQ.
Mobile games accounted for 53 % of Tencent's games revenue marking the first time that mobile games revenue has overtaken PC games revenue on an annual basis.
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