There are over thirty vehicles to acquire by any means, as
with most open world games they play a big part in getting from A to B.
But an open world game is much more likely to have repetitive enemies and if they pull something like SS in terms of enemy variety then it won't be too bad compared to
most open world games out there.
Most open world games on current gen hardware were limited in a lot of ways and invisible walls, debris blocking your path, and buckets of recycled data, was something that really dragged them down, but we did see some amazing games such as GTA 4, Red Dead Redemption, Just Cause 2 and the likes.
Unfortunately,
most open world games suffer from this «disease», and besides using scripting (which goes against the point of having an open world) there isn't much one can do to control the player's attachment to the narrative, besides telling you to «go from here to there» and «do this for this particular reason».
Most open world games make the character a blank slate that players can project their own thoughts onto, although several games such as Landstalker: The Treasures of King Nole offer more character development and dialogue.
Having not played Saints Row IV yet I can't really comment on it's comparison to the Matrix (similar as they are), but
most open world games tend to be better representations of the Matrix, if just less literal than SR4.
As far as I can tell it doesn't waste the GDP of a third world country on marketing and despite having what could diplomatically be labelled as an «open world» it absolutely doesn't feel
like most open world games.
With that said, as much as I enjoyed the free running and traversal systems, there were times when I wished I could just fast travel like
in most open world games these days.
Like
most open world games, various things to collect and do in the world appear as blips on the map.
Like
most open world games — let me correct myself — like ALL Ubisoft games, there's an almost endless amount of minigames and little side missions around the map.
In
most open world games, you are presented with an often dauntingly - sized map littered with side activities.
As with
most open world games, there are plenty of side missions to keep Marcus busy when he's not destroying the establishment.
Like
most open world games these days, Horizon has a crafting, modification and levelling system.
Creative Director Ron Allen detailed what sets it apart, «In
most open world games, when there's danger, it's usually because you've brought it on yourself.
With
most open world games you see a lack of detail within the environments but Arkham City suffers from none of that.
As with
most open world games, how you approach the challenges and how you play it really is up to you and that's the biggest compliment I can give.