Character models aren't the prettiest, mouths don't sync up exceptionally well, and there are plenty of
muddy textures everywhere.
Visually, Shadow of War isn't the prettiest open - world RPG in the market
with muddy textures plaguing most of the game.
It was still Resi 4, of course, and therefore brilliant, but PC players who had been hoping to experience Capcom's action horror classic in the best way possible were left slightly underwhelmed by some fairly
muddy texture work.
Again, it's not as obvious as it would be on a Switch screen, but the characters are all made of incredibly low - poly models when compared to its Switch big brother, and then when you factor
in muddier textures, less visual effects and a generally blurrier overall image, it's hard to take to this version after playing it on Switch.
Evolve doesn't really push the upper echelons of high - end graphics, with some
fairly muddy textures throughout but the jungles are lush and the image fidelity in general will compare well with other multiplayer FPS games available on both consoles today.
From a distance, the locales look gorgeous, but getting closer to the screen
makes muddy textures and jagged edges much more noticeable.
What I was unprepared for and what console - only players will likely be disappointed by is the terrifying sight of low -
res muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and game - breaking bugs which plague the game even past its first few patches.
More often than not, I've found many of the game's textures to pop in from time to time and even
lead muddied textures where structural pieces of buildings should be.
Its blocky polygons and
muddy textures still manage to extract adrenaline, horror, wonder and jubilation in equal measure.
The rest of the time, however, is riddled
with muddy textures, horrible anti-aliasing and a fog over distant objects that looks more like smeared Vaseline, which isn't even to mention the dodgy skyboxes or the naff lighting.
It fizzes and bubbles when you mix it with water and forms a soft moussey,
muddy texture.
Surfaces all appear to be flat, with
muddy textures and stark lighting that only heighten the effect.
Graphically the games not very impressive, and there are
muddy textures to be found on the PS3 version at least, but the games steam punk art design is amazing, it really does elevate the average graphics that game has.
Also there is nothing to discredit the game as a full project,
no muddy textures, resolution issues, frame rate problems or crappy sound that in one way or another discredited some other Vita games (AC3 for example had terrible quality sound, still good though).
Clipping,
muddy textures, bad anti-aliasing, low framerate.
Everything is now presented in full widescreen and all the jagged edges and
muddy textures of the originals (again, especially the first game) have been jazzed up and look great.
It has a few issues here and there with the overly washed out lighting,
some muddy texture work in place, unforgiving combat and sometime frustrating boss battles.
The care and effort behind crafting the environment is clearly evident but the game does suffer from some stiff character animations, rough edges and
muddy textures.
Even with Ultra settings, PUBG is no looker with
muddy textures and crude identikit buildings used across the maps.
(Hopefully some of
the muddier textures are fixed before release.)
Could this PC version shore up
the muddy textures, painful menus, and lack of mod support to create the best version of Skyrim possible?
Everything has jagged edges,
muddy textures, and generally looks flat; it really reminded me of an early PSone game.
Re: Coded is almost on a par with them besides
some muddy textures, but the cutscenes of 358/2 days all have a noticeable fuzziness to them that makes them look dated compared to everything else on the disc.
The gameplay footage didn't have enough «realistic world with realistic, dirty and
muddy textures» and the game has too much «over-sized and exaggerated proportions like big shoulder guards.»
The latest entry into the Call Of Duty franchise, Advanced Warfare aims to banish all memory of
the muddy textures that plagued its scarily ugly predecessor, Ghosts.
Add on a bland multiplayer mode with
muddy textures, micro-transactions, boring map layouts and you've got yourself a recipe for a complete disaster.
The game looks at least a few years out of date, with blurry and
muddy textures and a general lack of detail or realism.
The visuals are generally good, especially since the camera is pulled so far back, but once it zooms in for a finisher you'll notice
some muddy textures.
Sadly, some areas are full of low - res textures hurting everything, like the ice - filled area having
some muddy textures and the Egypt areas look awful up close.
While the cinematics in NFS Payback were admirably exciting visually, they were nothing special, with
muddy textures and plainly obvious resolution scaling.